Games1 remixes

Charge Sweeper Remix

Minesweeper, themed as excavating a dig site. Each level buries a set of charges. Dig a cell to excavate it: a charge ends the run; otherwise it shows how many of its 8 neighbours hide a charge, and a 0 auto-clears its whole open pocket. Flag the charges, chord a satisfied number to clear its neighbours, and dig every safe cell to clear the site. 10 sites grow from 6×6 / 5 charges up to 12×12 / 28.

Remix lineage 0 upstream · 3 remixes
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DRILL MINER Remix

**Minesweeper**, themed as excavating a dig site. Each level buries a set of **charges**. **Dig** a cell to excavate it: a charge ends the run; otherwise it shows **how many of its 8 neighbours hide a charge**, and a **0 auto-clears** its whole open pocket. **Flag** the charges, **chord** a satisfied number to clear its neighbours, and **dig every safe cell** to clear the site. 10 sites grow from 6×6 / 5 charges up to 12×12 / 28.

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DRILL MINER Remix

**Minesweeper**, themed as excavating a dig site. Each level buries a set of **charges**. **Dig** a cell to excavate it: a charge ends the run; otherwise it shows **how many of its 8 neighbours hide a charge**, and a **0 auto-clears** its whole open pocket. **Flag** the charges, **chord** a satisfied number to clear its neighbours, and **dig every safe cell** to clear the site. 10 sites grow from 6×6 / 5 charges up to 12×12 / 28.

Vimal30
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DRILL MINER Remix

**Minesweeper**, themed as excavating a dig site. Each level buries a set of **charges**. **Dig** a cell to excavate it: a charge ends the run; otherwise it shows **how many of its 8 neighbours hide a charge**, and a **0 auto-clears** its whole open pocket. **Flag** the charges, **chord** a satisfied number to clear its neighbours, and **dig every safe cell** to clear the site. 10 sites grow from 6×6 / 5 charges up to 12×12 / 28.

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Charge Sweeper

**Minesweeper**, themed as excavating a dig site. Each level buries a set of **charges**. **Dig** a cell to excavate it: a charge ends the run; otherwise it shows **how many of its 8 neighbours hide a charge**, and a **0 auto-clears** its whole open pocket. **Flag** the charges, **chord** a satisfied number to clear its neighbours, and **dig every safe cell** to clear the site. 10 sites grow from 6×6 / 5 charges up to 12×12 / 28.

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