Cargo Dock
A Sokoban on the dock. Drive the forklift to push each cargo crate onto a painted slot. Crates only slide — you can't pull them, and you can't push two at once or into a wall — so plan before you shove. Park every crate on a slot within the move budget to win; burn the budget first and the shift ends. Undo and reset are free. 10 docks grow the grid (5×5 → 7×7) and the crate count (2 → 4).
More cargo creations

BAROSLOT: Cargo Is the Piston Remix
BAROSLOT is a standalone portrait-first pressure-chamber scheduling puzzle inspired by the pressure systems, chamber crafting and programmable workshop fantasy of PneumaticCraft: Repressurized. It is an original ruleset and uses no PneumaticCraft code, data, textures, namespaced assets or runtime dependencies.

CARGO COIL — Fruit Freight Remix
Portrait-first Three.js puzzle. Untangle forward-only articulated trucks, park them in limited loading bays, and let each truck collect fruit matching its paint.

CARGO COIL — Terminal Defense
**Genre:** portrait-first articulated freight puzzle + conveyor defense

Train Cargo Remix
Standalone portrait JavaScript rebuild of the former Cocos rail-switch cargo puzzle.

Train Cargo Remix
Standalone portrait JavaScript rebuild of the former Cocos rail-switch cargo puzzle.

Train Cargo Remix
EMBERLINE is a self-contained, nine-shift alpine railway dispatch campaign. Route three kinds of freight to snowbound settlements, use signals to stage traffic, install run-defining upgrades, survive three boss shifts, and choose the railway's future at Aurora Terminus.