
Beach Mart: Island Shoppers
A beach-supermarket arcade-idle with a fully human island crew and crowd: run the mart, stock shelves, serve human beachgoers and catch the hooded beach thief. Remix of Beach Mart: Double Shift.
Beastvault — Spoils of the Hundred Peaks is an idle loot ARPG where four companions hold a mountain pass on their own. Every drop is rolled fresh — base, rarity, up to six affixes — and everything you equip is drawn live on the procedural skeleton figure. Ten callings, seven rarities, ten legendary powers, ancestral sets, a 12-hour offline idle ledger, and an arcade attract mode that boots into a UI-less demo. Zero image assets: all art is runtime Canvas vector drawing and all sound is WebAudio synthesis.

A beach-supermarket arcade-idle with a fully human island crew and crowd: run the mart, stock shelves, serve human beachgoers and catch the hooded beach thief. Remix of Beach Mart: Double Shift.

Reopen Gourdville's spooky old aquarium! Hatch joke-shop sea critters in Baron Bolt's Lightning Hatchery, shake pellets into the tank, scrub the smug gunk off the glass, and raise Fry into Fish into Mer-monsters — 96 Fishdex entries across six themed tanks you decorate with 60 hand-drawn pieces. Monster visitors stroll the gallery and buy souvenirs, Cauldra brews evolution elixirs, and every chapter ends at the Gourdville Aquarium Awards. Plus Tide Pool Match (40 levels) and Salvage Merge. Funny-spooky, never scary; every line and note made in code.

A one-thumb idle garden: tap a pot, wait in real time (even with the app closed), then harvest Dew and compound it into more pots, richer harvests and automation. Fifty plants across five families, six travelable climates that change growth and yield, and a tiny config file you can reskin into a city, aquarium or space station.

A beach-market remix with an adult bikini-clad crew and two staff members ready for the opening shift.

A dark-fantasy action RPG mini-game you can play in one browser tab: hack your way through procedurally drawn biomes, level a skill tree, loot and equip gear, and crack open chests between arena waves. All artwork is rendered in code — hand-built canvas pixel rigs, no image assets — with synthesized audio and local save progress.

Run the last little salon on the boardwalk. Wash, cut, perm and colour the walk-in crowd, and keep the whole supply chain stocked while you do it.