More parking creations

Draw & Drive: Parking
Paint routes, collect coins, and park every car without a collision.

Beetleway Parking Studio Remix
An offline-ready Three.js paint-to-park puzzle remixed from **Draw & Drive: Parking** (`gpeyVXAmUGeBCMla`). The complete source game remains intact—96 campaign lots, eight districts, Daily Route, a 90-second Rush, coins, hints, oil, boost pads, roadwork pits, moving forklifts, route timing, and persistent progression—while the fleet now stars **Dot**, a city-beetle traffic painter.

Parking Jam Remix
The evergreen **slide-block puzzle** (Unblock Me / Rush Hour) built as an

PARK OUT Remix
A **Rush Hour / Unblock** sliding puzzle. The lot is a 6×6 grid jammed with cars. The **red car** is boxed in — **drag the other cars along their lanes** (a car only slides forward and back on its own axis) to clear a path, then slide the red car out the **exit gap** on the right wall. Escape **within the move budget** to win. 10 lots grow from 5 cars up to 10, with longer required solutions.

CHOCKLINE Remix
CHOCKLINE is a standalone, pure-JavaScript renovation of `game-parking-jam`. It keeps the instantly readable rigid-axis sliding contract, then gives every move a conserved consequence: one brass wheel chock blocks one cell, leaves its old cell after a legal slide, and must occupy an exact cell that the moving car genuinely vacated.

Pixel Parking Jam
A bespoke **Rush Hour-style** slide puzzle. The lot is jammed — drag cars