
MARGIN MAYHEM
A notebook stick-fighter where you control the weapon. Swing through rivals, survive with three hits, hook platform edges to save yourself, and earn credits for four stronger stationery weapons across five pages.
Pull a floating rooftop, release its spring, and carry a little light through the night. Six handcrafted postal routes, 68 paper houses, precise landings and optional envelope rings. 拉动浮空屋顶,借回弹送信;六条夜间路线,落在哪里就是哪里。

A notebook stick-fighter where you control the weapon. Swing through rivals, survive with three hits, hook platform edges to save yourself, and earn credits for four stronger stationery weapons across five pages.

A full-size snooker simulation in an empty club after hours. Real ball physics from first principles (slide-to-roll, nap, throw, a measured cushion model, the chalk's miscue limit), the complete refereed rules including the miss rule, a nine-opponent club ladder, forty practice positions and the 147 attempt — under one lamp, built from an open Three.js model library.

Aim a tiny capybara rocket crew through giant multipliers, break the walls of a tracked castle and eliminate its garrison. A complete offline, touch-first artillery campaign with 36 strongholds and 108 mastery stars.

SMASHROOM is a cartoon stress-buster: bonk a smug, bouncy mushroom named Grumbo with an escalating arsenal of silly tools. Chain hits for combo multipliers, fill the meter to unleash BONK FRENZY, and unlock eight tools across a 60-second run or endless Zen mode. Physics-driven squash-and-stretch juice, procedural WebAudio, and touch-first portrait + landscape play.

Release layered metal plates and match neighboring screw colors. Six satisfying workshop puzzles with undo, touch controls, and saved progress.

Swipe to cut the strings and swing a steamed bun into a hungry panda's mouth. Hooks, bubbles, bellows and thorns across 16 levels. Grab all three stars.