
ZERO ARMORY · IRON CROWN
Six signature mecha. Six cinematic home worlds. Build a three-frame relay team, master blade, shield and quantum attacks, and fight through the IRON CROWN championship.
PUERTO VEGA es una secuencia cinemática original inspirada en las intro de los sandbox de mundo abierto: un mosaico de paneles que se disuelve escena a escena por siete localizaciones dibujadas de forma procedural, tres fichas de reparto y un revelado de título final. Grano de película, viñeta, barras cinemáticas y una banda sonora sintetizada en vivo con Web Audio. Pulsa para empezar; dura unos 40 segundos.

Six signature mecha. Six cinematic home worlds. Build a three-frame relay team, master blade, shield and quantum attacks, and fight through the IRON CROWN championship.

Global Wars: I — an armored-warfare sandbox with a full mode hub: Multiplayer rooms, a 10-mission hard Campaign (with a "HE DIED A HERO" death card), on-foot Warfighter combat using a global arsenal, and Settings (FPS counter, graphics, callsign). Invented factions — Meridian Coalition (allies), Sarrakhan Dominion (enemy) and The Iron Veil (traitors). A cinematic intro and a shader post-processing pipeline round it out. Landscape orientation.

Ride into a sun-bleached territory town with a bounty list. Stare each gunfighter down in a split close-up, read his true tell through the feints, and draw one frame before he does across a randomized eight-duel run. Lose, and your tombstone joins the boot-hill graveyard for good.