Wardstack Spire
An original portrait-first modular tower-defence game. Tap a shaft column, rotate the incoming room, and spend 25 credit to drop it under real grid gravity. Every placement advances the siege: rooms attack automatically, enemies approach from both faces, breached companies damage the ground seal, and the spire must also cross its gilt height line.
More 068 creations

Ink Between Heartbeats
An original, self-contained mature otome tracing game. Tattoo conservator Meera Baptiste restores fictional animated light-ink facsimiles beside independent health-record reviewer Dr. Leandro Sayegh or ink historian Kweku Mercer.

Marchinery Remix
A standalone three-rampart moving-belt Tower Defense Boss-Rush Roguelike. Swipe one rendered tower belt left or right. All six complete three-tower columns fire against persistent approaching invader identities and resolve Bastion, Relay, Arcade, and Crown formation grammar.

Rainveil: Kasa Guardian
An original one-thumb umbrella-reflection survivor roguelite for portrait browsers.

Marchinery
A standalone three-rampart moving-belt Tower Defense Boss-Rush Roguelike. Swipe one rendered tower belt left or right. All six complete three-tower columns fire against persistent approaching invader identities and resolve Bastion, Relay, Arcade, and Crown formation grammar.

Clover Turn
A mobile-first botanical disc-turning strategy campaign. Place a sun medallion to outflank contiguous leaf medallions in any of eight directions, then face a deterministic perfect-reply gardener across seven finite endgame boards.

Seamdeal
Seamdeal is a portrait-first source-pixel card puzzle told as eighteen miniature night-counter commissions. Dragging a card does not move one card: a horizontal gesture rolls its complete row and a vertical gesture rolls its complete column. The one oddment that crosses the outer seam turns over. A receipt is true only when KEY, CUP, MOTH and BOOT occupy their own rows in I→IV order and all sixteen cards face forward.