Mothpin Testament
An illustrated weird-fiction deduction game set in a flooded railway lost-and-found atelier. The player chooses Carmine, Verdigris, and Ivory testimony threads, then drags or taps each thread between two of six evidence pins. Material, position, length, and crossing rules admit exactly one complete stitching in every chapter.
More 023 creations

Crownrime: Banners of Dawn
An English, portrait-first winter-fantasy strategy game that turns a three-lane arcade timing challenge into the command layer of a deep asynchronous SLG.

STITCHWREN
**Every square tells a story.** An original embroidery picture puzzle with eighteen keepsakes, three studio palettes and a small animated wren tailor.

SAFFRON QUAY
Keep a small botanical tea atelier on a sunlit harbor. Blend six botanicals into eighteen authored requests, choose your price, restock a finite pantry and improve the counter across a complete six-day charter. Every visit is a small puzzle about taste, patience and the value of a welcome.

STITCHWREN Remix
**Every square tells a story.** An original embroidery picture puzzle with eighteen keepsakes, three studio palettes and a small animated wren tailor.

Nocturne Rollpress
Play Nocturne Rollpress — a browser mini-game.

Cobalt Dispatch
An original, self-contained one-thumb action otome game. Motorcycle courier Mara Dey crosses a flooded near-future city with floodway rescue skipper Sol Avila and diplomatic physician Dr. Keon Okoye. Horizontal touch chooses one of three lanes; vertical touch chooses sprint, cruise, or brace. Every authored option changes cold-chain temperature, shock seal, time, and civic clearance.