More beacon creations

BEACON — One-Thumb Arcade
BEACON is a one-thumb arcade where you are a beacon of light in the void. Tap to FLARE — each pulse leaves behind LINGERING LIGHT MOTES that damage enemies on contact (zone-control meets reaction). Chain kills to build toward a screen-clearing BEACON BLAST. 4 enemy types, escalating difficulty, local high-score persistence. Warm gold/amber neon aesthetic on deep navy space.

Beacon Raid RTS Remix
Portrait touch-first RTS template. Players mine energy, rotate squad types, push

Beacon
A portrait-first **3D floating-island tower defense** built with Three.js. Defend

Beacon Team Clash Remix
A standalone portrait-first team arena template. Rotate between Guard, Medic, and Striker, send them to three contested beacon lanes, fire role skills, and protect morale while scoring against enemy pressure.

FLARE — One-Thumb Arcade
You are a BEACON in the deep dark. Void Moths are drawn to your light — tap to FLARE. Moths caught in the inner ring are destroyed. Moths in the outer ring are PUSHED back. Destroyed moths leave EMBER MOTES that drift toward you — collect them to refuel your LIGHT METER. Let your light die, and the moths will overrun you. The risk/reward core: wait for moths to cluster close = bigger combos & proximity bonuses, but one wrong flare and they breach your core. 3 enemy types (Moth, Luna zigzag, Cinder explode). Waves escalate. Local high scores saved. Neon fire aesthetic on deep space.

BORROWMARCH: Every Borrowed Beat Returns Remix
BORROWMARCH is an original portrait-first roguelike RTS built around conserved command time. Select Alder or Vesper Company and trace a one-to-three-cell route while the battlefield is held. Every traced segment then returns as one complete downward charge by every surviving hostile column. A longer order is more capable and more dangerous for exactly the same physical reason.