Orbit Loom: Starline Bureau
A portrait-first dynamic route-weaving game about connecting drifting sky-islands with three limited spectral threads. Geometric line crossings become star knots that accelerate nearby ferries, while overly stretched networks slow down and overloaded harbors can unravel the sky.
More orbit creations

A one-thumb arcade game with a sharp core loop
PULSARION is a fiery one-thumb star pulse arcade. You are a pulsar star at the center of a dark void — tap to emit a coronal shockwave that incinerates incoming void shards. Land precision kills (outer ring) to spawn EMBER ORBITERS — fiery defenders that circle your core and auto-zap nearby enemies. Chain combos, charge your SOLAR FLARE for a screen-clearing supernova, and survive escalating waves. Deep crimson/gold aesthetic on a burning starfield with local high-score persistence.

Orbit Mascot Cup Remix
A ragdoll soccer remix of `mascot-cup`.

TWIN ORBIT · One Hull, Two Hands Remix
A premium, self-contained real-time twin-routing disaster game. Ilya and Sato

ORBITAL
ORBITAL is a one-thumb arcade reflex game: tap to reverse your orbit around a pulsing core, dodge red shards, catch gold sparks, and graze hazards to multiply your combo. A tight core loop with screen shake, hit-stop, procedural sound, and a persistent best score.

Cinder Ring
A one-thumb orbit gauntlet: tap to reverse your direction around a dying star core, graze sweeping crimson beams to chain combos and charge your ember, then detonate a screen-clearing ignition when the bar is full. Near-miss scoring, hit-stop juice, slow-mo deaths, and a persistent best — playable one-handed in portrait or landscape.

Sunglint
A one-thumb arcade game: orbit a dying core as a shard of light, tap to reverse your orbit and thread through converging shards, and catch light-motes to charge a Prism Burst shockwave that clears the field. Pure canvas, no build step, portrait + landscape.