Betweenline

An original portrait-first illustrated conversation game. Each exchange begins at the current speaker's mouth and ends at the listener. The actual freehand geometry—not a button selected afterward—becomes the sentence's emotional tone: an upward arc is WARM, a near-straight line is PLAIN, a downward dip is SHELTER, and a reversing loop is TURN. Six tones transform trust, truth and space; a chapter resolves when all three relationships finish inside the room's visible ranges.

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