Gin Rummy

The classic two-hand rummy, you versus a thinking CPU. Each turn, draw a card (from the face-down stock or the discard pile) and throw one away. Build melds — runs of three-plus in a suit, or sets of three-plus of a rank — and shed your unmatched deadwood. The moment your deadwood drops to 10 or less you may knock to end the hand; hold out for GIN (zero deadwood) for the big bonus. Lower deadwood wins the hand — and undercutting the knocker steals it. Each hand is a level; the CPU plays sharper as you climb.

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The classic two-hand rummy, you versus a thinking CPU. Each turn, draw a card (from the face-down stock or the discard pile) and throw one away. Build **melds** — runs of three-plus in a suit, or sets of three-plus of a rank — and shed your unmatched **deadwood**. The moment your deadwood drops to 10 or less you may **knock** to end the hand; hold out for **GIN** (zero deadwood) for the big bonus. Lower deadwood wins the hand — and undercutting the knocker steals it. Each hand is a level; the CPU plays sharper as you climb.

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