Prism Ring Sort
A mobile-first ring sorting puzzle with a clean arcade attract loop. The preview bot uses the same moveRing rules as real play while all DOM UI remains hidden. The first touch starts a fresh run, reveals compact controls, and only then reads or writes best-score storage.
More prism creations

PRISM DRIFT
PRISM DRIFT is an original portrait-first falling-sand arcade puzzle. Guide rigid crystal forms into the reactor, let them dissolve into living grains, and connect one color from the left wall to the right wall. Curved and diagonal paths count.

PRISMHEART — Arcade One-Thumb
PRISMHEART is a one-thumb arcade game with a sharp core loop: you are the Prism-Heart at the center of a fractured spectrum dimension. Tap to fire a refract-pulse that shatters rogue crystals before they breach your core — every pulse opens a slow-mo REFRACTION window, so chain kills inside it to charge a FREE pulse. Proximity-framed combo scoring, telegraphed SPECTRUM SURGE pressure waves, and a persistent local best score.

PRISMBREAK — Arcade One-Thumb
PRISMBREAK is a one-thumb arcade game with a sharp core loop. You are the Prism Core at the heart of a shattered crystal dimension — tap to fire a chromatic pulse that shatters rogue shards before they reach your core. Every pulse refracts time: chain kills inside the slow-mo prism window to charge a FREE pulse, and survive the CRYSTAL SURGE. Four shard types (Shard, Spike, Prism, Geode), proximity chain scoring, and a persistent local high score.

PRISMCORE — One-Thumb Arcade
PRISMCORE is a one-thumb arcade game with a sharp core loop. You are a prism core in a shattered mirror-dimension — tap to emit a refraction pulse that shatters inbound dark shards before they breach your heart. Ride the SPECTRAL CHARGE line: hotter prisms refract wider (up to +60% radius), but full charge triggers a BLIND-OUT lockout. Chain kills, collect light motes for free pulses, score PRISM BONUS multi-kills, and survive escalating DARK SYNC storms. Local high score, neon emerald-violet canvas aesthetic.

Prism Basilica · Every Bullet Becomes a Window
A touch-first reflection boss rush in a living stained-glass nave. Drag to move and raise the prism guard on impact; hostile bullets become the only weapon.

PRISM — refract a feeling into music & light Remix
Pick a few **tags** or **describe a vibe**, and the AI Composer writes an original