RAGE. Build a Realistic Game With Very high Grap
First-person survival shooter on a hand-written WebGL engine — no build step. Retuned to run light: everyone now starts on the LOW tier, which skips the expensive procedural detail normals and crevice-dust passes entirely, halves the render scale, drops shadows, bloom and particles, and thins the ground scatter. Graphics can still be raised in Settings, and the resolution control scales pixels directly.





