More noir creations

Aldane & Son — Locksmith
You keep a corner locksmith shop in a 1934 city, and the whole trade is in your hands. Locks are real pin-tumbler simulations shown as brass cutaways: hold torque with one thumb, probe with the other, feel which pin binds, ease it to the shear line and hear it click home — yank past it and the stack sprays back down. Eleven locks escalate from a worn practice padlock through wafers and security spools to a warded chest and a safe you crack by ear. No timing bars, no alert meters. And whose door you open, or refuse, is what the street remembers.

Wagon-Lit
A courier is dead in Compartment Four of a 1960s sleeper express, the doctor has already called it a fall, and you have until the frontier at dawn. The whole world is one carriage: a corridor of numbered doors opening into compartments where passengers lie, evade and revise. Everything you learn becomes a card, and the game is really played on the corkboard — drag one statement onto another until a contradiction lights up and cracks open a question you could not previously ask. Name them with the file behind it, or they walk at the border.

Moonlit Heist
A 1930s cat-burglar stealth puzzle. Twelve isometric floors of a manor, each with one object to lift and one window to leave by. Read the footman's loop on your pocket watch, creep through shadow, throw a coin to pull a dog, crack the safe between camera sweeps — and make the morning paper for the right reasons.

KLING_VON: Real Shadow
A gritty open-world superhero sandbox. You are KLING_VON — an overpowered hero hovering over a living neon city of five gang-run districts. Fly, blast, shockwave and unleash Von Surge to stop bank heists, hostels crises and turf wars — but violence has weight: civilians die permanently, police track your heat, and rival heroes may turn on you.

Pixel Noir Neko Stealth
A portrait-first pixel stealth puzzle. Guide a neko thief through patrol sight lines, steal the moon bell, and escape to the roof exit.

Noir Alibi
Reconstruct criminal lineups using suspicion heat, club ties, adjacent alibis, doublebacks, and surveillance.