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OMEN · Cast the Coins, Read the Change

An authentic I Ching (易经) oracle. Hold a question in mind, cast the coins, and the engine

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Omen Rope Trial

Omen Rope Trial is a portrait-first, one-thumb high-difficulty rope-climb game. Hold to charge a rope throw, release toward a landing, and survive narrow platforms, wind drift, and spike ledges. The pain is deliberate, but restarts are instant and every failure has a readable cause.

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Omen Rope Trial

Omen Rope Trial is a portrait-first, one-thumb high-difficulty rope-climb game. Hold to charge a rope throw, release toward a landing, and survive narrow platforms, wind drift, and spike ledges. The pain is deliberate, but restarts are instant and every failure has a readable cause.

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A portrait-first dark pixel logic game about cutting a sixteen-lobe living forecast into the exact anatomy of tomorrow.

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TITHEGLASS — Feed the Final Omen

TITHEGLASS is a portrait-first line-drafting reel roguelike. Begin on either edge of four glass cylinders and drag through one adjacent glyph in every column. Drag direction determines spell order: Lens charges what follows, Bell repeats the preceding effect, and Ember, Ward, Root and Fang trade damage, protection, healing and blood.

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MOTHCOURT: Every Omen Needs a Witness

An original, portrait-first hidden-information duel for touch and mouse. Assign a sealed omen to either witness; the chosen witness's resulting Scar count then determines how far the hidden orbit jumps. The choice that resolves the present also rewrites the future.

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TITHEGLASS — Feed the Final Omen

TITHEGLASS is a portrait-first line-drafting reel roguelike. Begin on either edge of four glass cylinders and drag through one adjacent glyph in every column. Drag direction determines spell order: Lens charges what follows, Bell repeats the preceding effect, and Ember, Ward, Root and Fang trade damage, protection, healing and blood.

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