Games1 remixes

Halma Remix

The classic ferry-and-leap race, you (cyan) versus a target-seeking CPU (amber). Your four pieces start in the bottom-left camp; the CPU's in the top-right. Each turn a piece either steps to a neighbouring empty square (any of eight directions) or jumps over an adjacent piece — friend or foe — into the empty space beyond, chaining jumps to leap clear across the board. There are no captures; jumps are just springboards. The first player to move all four of their pieces into the opposite camp wins. A pure, elegant race of routing and chains.

Remix lineage 2 upstream · 1 remix
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Remixed from Halma Remix Leading branches: Halma Remix2 plays
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Games1

Halma Remix

The classic ferry-and-leap race, you (cyan) versus a target-seeking CPU (amber). Your four pieces start in the bottom-left camp; the CPU's in the top-right. Each turn a piece either **steps** to a neighbouring empty square (any of eight directions) or **jumps** over an adjacent piece — friend *or* foe — into the empty space beyond, **chaining** jumps to leap clear across the board. There are no captures; jumps are just springboards. The first player to move **all four** of their pieces into the opposite camp wins. A pure, elegant race of routing and chains.

Eero30
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Halma Remix

The classic ferry-and-leap race, you (cyan) versus a target-seeking CPU (amber). Your four pieces start in the bottom-left camp; the CPU's in the top-right. Each turn a piece either **steps** to a neighbouring empty square (any of eight directions) or **jumps** over an adjacent piece — friend *or* foe — into the empty space beyond, **chaining** jumps to leap clear across the board. There are no captures; jumps are just springboards. The first player to move **all four** of their pieces into the opposite camp wins. A pure, elegant race of routing and chains.

Shreya20
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Halma Remix

The classic ferry-and-leap race, you (cyan) versus a target-seeking CPU (amber). Your four pieces start in the bottom-left camp; the CPU's in the top-right. Each turn a piece either **steps** to a neighbouring empty square (any of eight directions) or **jumps** over an adjacent piece — friend *or* foe — into the empty space beyond, **chaining** jumps to leap clear across the board. There are no captures; jumps are just springboards. The first player to move **all four** of their pieces into the opposite camp wins. A pure, elegant race of routing and chains.

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The classic ferry-and-leap race, you (cyan) versus a target-seeking CPU (amber). Your four pieces start in the bottom-left camp; the CPU's in the top-right. Each turn a piece either **steps** to a neighbouring empty square (any of eight directions) or **jumps** over an adjacent piece — friend *or* foe — into the empty space beyond, **chaining** jumps to leap clear across the board. There are no captures; jumps are just springboards. The first player to move **all four** of their pieces into the opposite camp wins. A pure, elegant race of routing and chains.

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