
SKYJOUST
Aerial ring sport above a storm valley: carry the Ember past the interceptors and put it through the rings while storm-birds hunt whoever holds it. 3 v 3, three minutes, and a Wisp that decides the close ones.
An evergreen flick-arc basketball template: drag back from the ball, release, and sink shots through a drifting hoop.

Aerial ring sport above a storm valley: carry the Ember past the interceptors and put it through the rings while storm-birds hunt whoever holds it. 3 v 3, three minutes, and a Wisp that decides the close ones.

Ride the wind through floating castle islands. Grind sky rails, carve for speed, spin over gaps and master 12 routes with 36 medals, four earned styles and a long Free Ride. Touch and keyboard controls, original music and offline-ready play.

Badminton, tennis and table tennis in a sunny toy-scale sports park. One-thumb swipe timing: aim with direction, power with speed, curve with a bent swipe, hold-and-flick to smash. Nail PERFECT contacts to fill Flow and unleash each athlete's signature shot. Eight chunky athletes, forty pieces of locker gear, three PVE tours with bosses, endurance and target drills, badges, world rankings, cloud save, and a social Clubhouse where you show off gear and trade emotes. Touch-first 3D.

A one-thumb night-cricket batting blitz under the floodlights. Tap as the ball reaches the crease and time your shot — nail it and you clear the ropes for fours and sixes, mistime it and the fielders will punish you. Six overs, ten wickets, rising pace, and a rotating field to beat your best score.

Crokinole by the stove against ten woodland players, from the Chipmunk to the Old Beaver. Slide your disc along the shooting line, pull back and let go to flick. Six discs each a round: hit theirs when they have one down, sink the middle hole for twenty, first to 50. The twist: the rings are pots, shared by every disc lying in them. Alone in the 15 you take all 24; slide in beside their disc and you halve their take.

A skee-ball tic-tac-toe duel at a vintage carnival. Flick the ball up the alley into a 3 by 3 board of holes: sink one to claim it, three in a row wins the round, and rolling into a hole your rival holds steals it. Ten booths, tickets to win.