Knockwild
A portrait one-thumb 3D knockback-chain action roguelike. Drag from the complete knight to steer behind real moving enemies. Five ordinary force shots launch persistent bodies into jewel bumpers, arena walls, and one another; momentum collisions create the damage and combo grammar.
More 154 creations

Sunthread Unspooled
A standalone portrait-first botanical thread-topology puzzle. Grasp a free lower rosette, trace every bend back to the top, respect the true over/under removal order, and stitch the necessary Golden Needle before the advanced Crown Thread.

The Battle for Wesnoth — Born to the Banner
A self-contained, pure-JavaScript browser adaptation of the first mainline scenario from **The South Guard**. It uses the official Wesnoth maps, unit/terrain art, portraits, story plates, sound effects, music, unit statistics, terrain movement/defense values, time-of-day modifiers, recruitment economy, village healing, retaliation, experience and advancement structure. The Civilian, Recruit, and Soldier choices reproduce the scenario's authored Easy, Normal, and Hard matrices.

Futakage: Mirrorveil Hunt
Move one shrine runner and her point-reflected fox spirit through two asymmetric survivor arenas.

Knockwild Remix
A portrait one-thumb 3D knockback-chain action roguelike. Drag from the complete knight to steer behind real moving enemies. Five ordinary force shots launch persistent bodies into jewel bumpers, arena walls, and one another; momentum collisions create the damage and combo grammar.

Apsidion
An original portrait-first orbital polyphony game. One continuous touch takes a spring-lagged brass apse key through seven registers. The actual key position—not a detached selection—changes four orbital voices through four different rate equations. At each covenant, all four live phases must coincide with their forecast seals.

Ironoath — Three Kingdoms of Steel
