
A hand-drawn notebook adventure across seven story chapters and 32 connected overworld pages. Restore colour by defeating doodle monsters, follow 51 side quests, master five heroes and new school-supply weapons, and collect and merge doodle companions. After the finale, take daily bounties, challenge Ink Echoes and climb the endless Blank Page.

A hand-drawn notebook retelling of the Three Kingdoms, built as a self-contained

A hand-drawn notebook retelling of the Three Kingdoms. The Ink Warden has drained the colour out of the age and every page is a grey pencil sketch — fight across forty pages of eight provinces, recolour the land as you go, commission famous generals into your Scroll of Heroes, tame the beasts that answer to them, and forge the Bonds that fuse the two collections into one.

A hand-drawn notebook retelling of the Three Kingdoms, built as a self-contained

Scrawl is a notebook-page racing game with a drawing twist: you sketch one line per leg on the index card and it becomes a spinning limb on your runner. Circles roll, long sticks pole-vault gaps, hooks climb steps, and every stroke drains a limited ink bottle — so a big wheel is fast but expensive. Race the red pen across 20 courses on 4 sheets, or survive the endless Eraser mode.

Run a tiny mouse bistro (鼠餐馆) in a giant house: harvest giant crops and fight farm bugs in the backyard for bug-meat specials, raid the rooms in paint-egg toy-gun royales for ingredients and parts, and step through a magic mirror into ink-wash, Halloween and Backrooms event realms. Show off outfits and weapon skins with other players in Crumb Square. A remix of Tiny Royale (gameplay base), Tiny Bistro (management loop), Ink Brawl (ink event mode) and Critter Fixit (workshop characters and props).