More ship creations

CARGO DOCK Remix
A **Sokoban** on the dock. Drive the forklift to **push** each cargo crate onto a painted slot. Crates only slide — you can't pull them, and you can't push two at once or into a wall — so plan before you shove. Park every crate on a slot within the move budget to win; burn the budget first and the shift ends. **Undo and reset are free.** 10 docks grow the grid (5×5 → 7×7) and the crate count (2 → 4).

Ship Oracle Lanes
A compact mobile-first harbor tower-defense game. Choose cannons, mines, and

Ship Lane Defense Remix
A compact harbor tower-defense game. Ships advance through three sea lanes toward the cargo pier; the player places cannons, mines, and slow beacons on dock slots to clear each wave before harbor health runs out.

Ship Lane Defense
A compact harbor tower-defense game. Ships advance through three sea lanes toward the cargo pier; the player places cannons, mines, and slow beacons on dock slots to clear each wave before harbor health runs out.

CARGO DOCK Remix
A **Sokoban** on the dock. Drive the forklift to **push** each cargo crate onto a painted slot. Crates only slide — you can't pull them, and you can't push two at once or into a wall — so plan before you shove. Park every crate on a slot within the move budget to win; burn the budget first and the shift ends. **Undo and reset are free.** 10 docks grow the grid (5×5 → 7×7) and the crate count (2 → 4).

CARGO DOCK Remix
A **Sokoban** on the dock. Drive the forklift to **push** each cargo crate onto a painted slot. Crates only slide — you can't pull them, and you can't push two at once or into a wall — so plan before you shove. Park every crate on a slot within the move budget to win; burn the budget first and the shift ends. **Undo and reset are free.** 10 docks grow the grid (5×5 → 7×7) and the crate count (2 → 4).