
NEON RUIN — Last Frame
Play NEON RUIN — Last Frame — a browser mini-game.

Play NEON RUIN — Last Frame — a browser mini-game.

Play Neon Dynasty — a browser mini-game.

FLIPLINE — a one-thumb neon arcade game with a sharp core loop. One tap flips your comet's gravity between two glowing rails: thread the hazard gaps, snatch amber energy shards, and chain clears into a rising multiplier. The flip arc is briefly invulnerable, so late flick-throughs are the real skill. 60fps canvas, portrait + landscape, instant restart, saved best score.

Alley Cat Rush is a one-thumb endless runner: sprint a ginger alley cat along the neon-lit streets of a dusk city, tap-and-hold to leap cones, cans, hydrants, fences, crates and low-swooping pigeons, and chain fish treats into a fat combo multiplier. It opens with a deterministic, UI-free attract demo, shifts to a fresh district palette every stretch, and ranks your best run on a cloud leaderboard. Portrait and landscape both fully playable.

A high-speed neon arcade runner inspired by the hedgehog-hero movie vibe. Play as Bolt, an original azure speed-hare, sprinting through a dusk-lit coastal metropolis: jump and air-dash, roll under gates, stomp spiked drones, and grab golden rings to fill a supersonic boost. One-thumb touch controls, procedural levels that ramp in difficulty, and a cloud-saved best score.

GRIDFALL is a neon-drenched first-person wave-survival shooter on a hand-written WebGL2 renderer — no engine, no build step, no external dependencies. NEW in this update: a Black-Market Armory with five distinct blasters you buy with in-run Salvage (spread shotgun, 90-round hose, pinpoint needle, and a drone-piercing rail slug), plus a full render-settings panel with live control over HDR intensity, neon emissive, bloom strength/threshold/radius/knee, FXAA, sensitivity, shake and volume — with one-tap Performance/Balanced/Cinematic presets.