The Battle for Wesnoth — Born to the Banner
A self-contained, pure-JavaScript browser adaptation of the first mainline scenario from The South Guard. It uses the official Wesnoth maps, unit/terrain art, portraits, story plates, sound effects, music, unit statistics, terrain movement/defense values, time-of-day modifiers, recruitment economy, village healing, retaliation, experience and advancement structure. The Civilian, Recruit, and Soldier choices reproduce the scenario's authored Easy, Normal, and Hard matrices.
More 154 creations

Sunthread Unspooled
A standalone portrait-first botanical thread-topology puzzle. Grasp a free lower rosette, trace every bend back to the top, respect the true over/under removal order, and stitch the necessary Golden Needle before the advanced Crown Thread.

Futakage: Mirrorveil Hunt
Move one shrine runner and her point-reflected fox spirit through two asymmetric survivor arenas.

Knockwild Remix
A portrait one-thumb 3D knockback-chain action roguelike. Drag from the complete knight to steer behind real moving enemies. Five ordinary force shots launch persistent bodies into jewel bumpers, arena walls, and one another; momentum collisions create the damage and combo grammar.

Knockwild
A portrait one-thumb 3D knockback-chain action roguelike. Drag from the complete knight to steer behind real moving enemies. Five ordinary force shots launch persistent bodies into jewel bumpers, arena walls, and one another; momentum collisions create the damage and combo grammar.

Apsidion
An original portrait-first orbital polyphony game. One continuous touch takes a spring-lagged brass apse key through seven registers. The actual key position—not a detached selection—changes four orbital voices through four different rate equations. At each covenant, all four live phases must coincide with their forecast seals.

Ironoath — Three Kingdoms of Steel
