
MARGIN MAYHEM
A notebook stick-fighter where you control the weapon. Swing through rivals, survive with three hits, hook platform edges to save yourself, and earn credits for four stronger stationery weapons across five pages.
Work real strings with both thumbs so a carved marionette walks, bows, dances and duels — earning a puppet troupe's way home, square by square.

A notebook stick-fighter where you control the weapon. Swing through rivals, survive with three hits, hook platform edges to save yourself, and earn credits for four stronger stationery weapons across five pages.

A full-size snooker simulation in an empty club after hours. Real ball physics from first principles (slide-to-roll, nap, throw, a measured cushion model, the chalk's miscue limit), the complete refereed rules including the miss rule, a nine-opponent club ladder, forty practice positions and the 147 attempt — under one lamp, built from an open Three.js model library.

Flick a water bottle from stool to table to fridge and land it standing. The water is your life and your ballast: a fuller bottle spins slower and lands steadier. Every landing sips, a tumble spills, blue coasters refill.

Draw currents with your finger to carry drifting sparks into lanterns on a night pond. Each lit lantern keeps firing its light the way its current ran, so the side you feed it from decides where the light goes next.

Aim a tiny capybara rocket crew through giant multipliers, break the walls of a tracked castle and eliminate its garrison. A complete offline, touch-first artillery campaign with 36 strongholds and 108 mastery stars.

A candlelit still life in a glass jar. Every drop is two fruits tied with twine: drag, let go, and matching fruits merge into bigger ones. The twine is only cut when its own two fruits merge, for double points, so every pair is a small promise to keep. Fill the jar without spilling over the gilt line.