Sevens (Fan Tan)

The classic family card game, you versus the CPU. The deck is split 26–26. Four suit rows build outward from the 7s: play a 7 to open its row, then add the card just above or below an open end (8 then 9…, or 6 then 5…). You must play if you can; you only pass when no card fits. The first to empty their hand wins. The strategy is in what you withhold — sit on a 7 and you freeze that whole suit for your opponent.

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Sevens (Fan Tan) Remix

The classic family card game, you versus the CPU. The deck is split 26–26. Four suit rows build outward from the **7s**: play a 7 to open its row, then add the card just **above** or **below** an open end (8 then 9…, or 6 then 5…). You **must** play if you can; you only pass when no card fits. The first to empty their hand wins. The strategy is in what you withhold — sit on a 7 and you freeze that whole suit for your opponent.

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Sevens Remix

The classic family card game, you versus the CPU. The deck is split 26–26. Four suit rows build outward from the **7s**: play a 7 to open its row, then add the card just **above** or **below** an open end (8 then 9…, or 6 then 5…). You **must** play if you can; you only pass when no card fits. The first to empty their hand wins. The strategy is in what you withhold — sit on a 7 and you freeze that whole suit for your opponent.

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Sevens Remix

The classic family card game, you versus the CPU. The deck is split 26–26. Four suit rows build outward from the **7s**: play a 7 to open its row, then add the card just **above** or **below** an open end (8 then 9…, or 6 then 5…). You **must** play if you can; you only pass when no card fits. The first to empty their hand wins. The strategy is in what you withhold — sit on a 7 and you freeze that whole suit for your opponent.

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Sevens Remix

The classic family card game, you versus the CPU. The deck is split 26–26. Four suit rows build outward from the **7s**: play a 7 to open its row, then add the card just **above** or **below** an open end (8 then 9…, or 6 then 5…). You **must** play if you can; you only pass when no card fits. The first to empty their hand wins. The strategy is in what you withhold — sit on a 7 and you freeze that whole suit for your opponent.

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