More waves creations

Graveyard Shift
尸潮都市 · A 3D roguelike zombie-survivors campaign in the box-people style of Monkey Market Co-op: fight through a supermarket, a parking garage, a mega mall and an office tower — 16 waves, 4 bosses, twin-stick auto-fire combat, level-up card builds, safe-room perks. Survive until dawn. Fully headless engine; the whole campaign is proven winnable by a bot in test/sim.mjs.

a shooter game with high intensity batlles battl
EMBERSTRIKE is now a full 3D third-person arena shooter (Three.js). Free WASD movement with a chase camera and pointer-lock mouse-look (or touch: left-stick move + right-drag aim + fire buttons), plus 4 selectable player suits and 4 enemy swarm themes that recolor every drone, gunner, bruiser and boss. Three modes: Battle Royale (20 bots + shrinking zone), Raid (multi-phase boss), and Surge (endless waves). 60fps, particles, screen shake, hit-stop, combos, procedural audio.

Desert Sniper Adventure
One-thumb desert arcade shooter: drag to aim your rifle, release to fire, and stop wave after wave of bandits from marching down to your sandbag bunker. Chain kills for combo multipliers, manage your 5-round magazine with auto-reload, and chase your best score across three enemy types — all wrapped in juice: particles, screen shake, hit-stop and synth sound.

BONEYARD
BONEYARD is a one-thumb zombie horde-defense game. Tap or drag anywhere to aim and auto-fire your rifle while waves of walkers, runners, and armored brutes swarm a dark mossy arena. Chain quick kills for a combo multiplier, grab a salvage drop after every wave, and push your high score.

Mecha Sarens
A one-thumb mech-arena survival game: your titan auto-fires at the nearest hostile, and your only job is tap-to-dash. Dash THROUGH enemies to crush them, chain combos and vent reactor heat — overheat and the cannon locks. Endless escalating waves with five hostile types and a boss Wraith every 5th wave.

Prism Sentinels
Prism Sentinels is a touch-first 2.5D morphing-team arena brawler. Pick one of five color-coded Sentinels, battle endless waves of shade grunts in a neon city arena, and charge your MORPH meter to go powered-up — with a boss dropping in every fifth wave. Pure no-build canvas game with synthesized audio, combo scoring and a persistent best run.