Charge Sweeper
Minesweeper, themed as excavating a dig site. Each level buries a set of charges. Dig a cell to excavate it: a charge ends the run; otherwise it shows how many of its 8 neighbours hide a charge, and a 0 auto-clears its whole open pocket. Flag the charges, chord a satisfied number to clear its neighbours, and dig every safe cell to clear the site. 10 sites grow from 6×6 / 5 charges up to 12×12 / 28.
More drill creations

Clockwork Deepcore Drill
Play Clockwork Deepcore Drill — a browser mini-game.

Sunstrata Drill
A standalone mobile-first bright pixel mining campaign. Hold a direction to cut cell-owned strata one hardness layer at a time, reuse the tunnels you create, recover three Rosette crystals, open the otherwise immutable Crown Strata with the Sun Auger, retrieve its Core, and navigate back to the surface lift.

DRILL MINER Remix
**Minesweeper**, themed as excavating a dig site. Each level buries a set of **charges**. **Dig** a cell to excavate it: a charge ends the run; otherwise it shows **how many of its 8 neighbours hide a charge**, and a **0 auto-clears** its whole open pocket. **Flag** the charges, **chord** a satisfied number to clear its neighbours, and **dig every safe cell** to clear the site. 10 sites grow from 6×6 / 5 charges up to 12×12 / 28.

DRILL MINER Remix
**Minesweeper**, themed as excavating a dig site. Each level buries a set of **charges**. **Dig** a cell to excavate it: a charge ends the run; otherwise it shows **how many of its 8 neighbours hide a charge**, and a **0 auto-clears** its whole open pocket. **Flag** the charges, **chord** a satisfied number to clear its neighbours, and **dig every safe cell** to clear the site. 10 sites grow from 6×6 / 5 charges up to 12×12 / 28.

DRILL MINER Remix
**Minesweeper**, themed as excavating a dig site. Each level buries a set of **charges**. **Dig** a cell to excavate it: a charge ends the run; otherwise it shows **how many of its 8 neighbours hide a charge**, and a **0 auto-clears** its whole open pocket. **Flag** the charges, **chord** a satisfied number to clear its neighbours, and **dig every safe cell** to clear the site. 10 sites grow from 6×6 / 5 charges up to 12×12 / 28.

Charge Sweeper Remix
**Minesweeper**, themed as excavating a dig site. Each level buries a set of **charges**. **Dig** a cell to excavate it: a charge ends the run; otherwise it shows **how many of its 8 neighbours hide a charge**, and a **0 auto-clears** its whole open pocket. **Flag** the charges, **chord** a satisfied number to clear its neighbours, and **dig every safe cell** to clear the site. 10 sites grow from 6×6 / 5 charges up to 12×12 / 28.