Noir Alibi
Reconstruct criminal lineups using suspicion heat, club ties, adjacent alibis, doublebacks, and surveillance.
More logic creations

Neon Circuit Weave
Connect matching neon signals without crossing a cable across a 50-sector arcade puzzle campaign.

Screw Agent Squad
A portrait-first tactile logic puzzle where players unscrew layered machines, choose the right driver bits, read hidden structure, and extract every part in the correct order across 36 missions.

TIMBERPAW
Lay painted planks across a river so Bodi the beaver bridgewright can walk home. 120 spans across eight stretches of water, each one carved and then proven solvable by an exact-cover solver before it ships. Tap to turn a plank, find the brass hinge on the folded ones, and let Foresight warn you the moment your own moves make a road impossible to close. Remixed from Capybara Causeway Academy: the drag-to-fit bridge puzzle is inherited, while the levels, art, character and every system are new.

Capybara Goes to School
A cozy portrait-first polyomino bridge puzzle. Lay painted planks across a river so Bodi can reach the schoolhouse on the far bank — 120 spans across eight stretches of water, every one provably solvable by an exact-cover solver. Tap to turn planks, find the brass hinge on folded ones, and let Foresight warn you the moment your own moves make the road impossible to close.

Mirror Wake
Rotate mirrors to split a sunbeam across every sleeping beacon.

AINA
A fine-art light puzzle in a mirror palace at night. Tap to set silvered mirror tesserae on the diagonal and bend a warm candle's beam through the hall until every glass lamp is lit. Twelve chambers across three chapters — the Antechamber, the Court of Mirrors, and the Dome of Light — introduce amber, rose and jade beams, fixed mirrors and carved columns, up to a six-lamp finale. A deterministic beam tracer makes the title screen a live āina-kāri demo on the real renderer, and a Hall of Mirrors remembers every chamber you light. Portrait-first, pure JavaScript, no build.