More keepsake creations

HEIRHOUR: Take a Keepsake, Turn the House
HEIRHOUR is an original portrait-first hidden-object time-route puzzle. The same illustrated house exists at Dawn, Noon, Dusk and Midnight. Every visible keepsake carries a public `+1`, `+2` or `+3` hour tag. Taking it permanently removes that cover and advances the whole room by the printed amount. Complete the three-item appointment and land on its exact promised hour before the album is full.

HEIRHOUR: Take a Keepsake, Turn the House
HEIRHOUR is an original portrait-first hidden-object time-route puzzle. The same illustrated house exists at Dawn, Noon, Dusk and Midnight. Every visible keepsake carries a public `+1`, `+2` or `+3` hour tag. Taking it permanently removes that cover and advances the whole room by the printed amount. Complete the three-item appointment and land on its exact promised hour before the album is full.

KEEPSAKE — keep the little moments that matter Remix
A first word, a wobbly first step, a silly face, a small win. Jot the moment down

Ironoath — Three Kingdoms of Steel


WILDREACH
An open voxel wilderness RPG for the browser. You are dropped at the gate of Hearthfield with a crude

SNAPJAW
A predator-arcade of hunting and evolving: you are a little crocodile with a big appetite. Gulp what fits in your jaws, stalk what does not - strike from behind, bite and run until the giant falls. Every meal grows your body from hatchling to primeval monster. Clear four wilds, then sail into ENDLESS EXPEDITIONS: procedural islands with frost fens, coral shoals and salt flats, scaling elites, and 37 species for your bestiary. Storms, quakes and eruptions sweep the wilds. Meet other hunters online and collect croc skins.