Crestcraft
A portrait-first wave-physics maneuver deckbuilder. Drag three distinct movement cards into a chronological set, then ride a deterministic fixed-step simulation. The resulting airtime, rotation, and landing zone—not a hidden answer table—must match the rival crew's Call.
More 200 creations

Prismbell Traverse
Play Prismbell Traverse — a browser mini-game.

Slipcant
An original portrait-first folder-local Three.js racing game. Keep one continuous touch on the luminous differential rotor inside a transparent prototype and distribute torque among seven sockets through four physical apexes. The player never drags the car or road: four independent tire bodies write the result.

Mochi Mischief: 200 Trick Trails
An English-first portrait arcade platformer made as a genuine gameplay remix of **NICE TRY! — 100 Trap Rooms**. The trick-room idea remains; the identity, interface, characters, maps, progression, collection layer, visual system, save namespace, and all 200 levels are new.

Hoshigama: Pocket Kilnworks
A portrait-first pixel-art active-idle kiln puzzle. Swipe an entire row or column of the 4×4 firebrick lattice, connect reciprocal flues from the firebox to three pottery chambers, and keep every vessel hot before public fuel runs out.

Crestcraft Remix
A portrait-first wave-physics maneuver deckbuilder. Drag three distinct movement cards into a chronological set, then ride a deterministic fixed-step simulation. The resulting airtime, rotation, and landing zone—not a hidden answer table—must match the rival crew's Call.

Ironoath — Three Kingdoms of Steel
