Games1 remixes

Yoté Remix

A West African capture classic, you (amber) versus a capture-seeking CPU (teal). The 5×6 board starts empty and each side holds twelve pieces. On your turn you drop a piece from hand onto any empty cell, slide one to an orthogonally adjacent empty cell, or capture by jumping over an adjacent enemy into the empty cell beyond — checkers-style. Yoté's signature twist: every capture takes two — the jumped piece and any one more enemy piece you choose off the board. That makes each capture swingy and decisive. Clear the opponent's pieces to win.

Remix lineage 2 upstream · 1 remix
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Yoté Remix

A West African capture classic, you (amber) versus a capture-seeking CPU (teal). The 5×6 board starts empty and each side holds twelve pieces. On your turn you **drop** a piece from hand onto any empty cell, **slide** one to an orthogonally adjacent empty cell, or **capture** by jumping over an adjacent enemy into the empty cell beyond — checkers-style. Yoté's signature twist: **every capture takes two** — the jumped piece *and* any one more enemy piece you choose off the board. That makes each capture swingy and decisive. Clear the opponent's pieces to win.

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Yoté Remix

A West African capture classic, you (amber) versus a capture-seeking CPU (teal). The 5×6 board starts empty and each side holds twelve pieces. On your turn you **drop** a piece from hand onto any empty cell, **slide** one to an orthogonally adjacent empty cell, or **capture** by jumping over an adjacent enemy into the empty cell beyond — checkers-style. Yoté's signature twist: **every capture takes two** — the jumped piece *and* any one more enemy piece you choose off the board. That makes each capture swingy and decisive. Clear the opponent's pieces to win.

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A West African capture classic, you (amber) versus a capture-seeking CPU (teal). The 5×6 board starts empty and each side holds twelve pieces. On your turn you **drop** a piece from hand onto any empty cell, **slide** one to an orthogonally adjacent empty cell, or **capture** by jumping over an adjacent enemy into the empty cell beyond — checkers-style. Yoté's signature twist: **every capture takes two** — the jumped piece *and* any one more enemy piece you choose off the board. That makes each capture swingy and decisive. Clear the opponent's pieces to win.

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A West African capture classic, you (amber) versus a capture-seeking CPU (teal). The 5×6 board starts empty and each side holds twelve pieces. On your turn you **drop** a piece from hand onto any empty cell, **slide** one to an orthogonally adjacent empty cell, or **capture** by jumping over an adjacent enemy into the empty cell beyond — checkers-style. Yoté's signature twist: **every capture takes two** — the jumped piece *and* any one more enemy piece you choose off the board. That makes each capture swingy and decisive. Clear the opponent's pieces to win.

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