TIDEMINT

TIDEMINT is an original portrait-first coin-pusher roguelite set inside a deep-sea observatory mint. Aim a cast, drop one of three tide medallions, read the moving shelf, and collect enough sounding before each of three tides closes. Between successful tides, choose one of three instruments that changes the physical or scoring system.

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Tidemint

Tidemint is a portrait, one-thumb, living coin-pusher defense Roguelike. Drag the current enamel medallion from the mint die into one of five physical chutes. A deterministic brass tide advances a crowded shelf of persistent coin bodies; only the identity that actually crosses the front lip can attack. The rotating red Undertow mouth is a visible deliberate risk, while the Call asks for one reachable contact-chain, fallen family and exit bay.

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TIDEMINT is an original portrait-first coin-pusher roguelite set inside a deep-sea observatory mint. Aim a cast, drop one of three tide medallions, read the moving shelf, and collect enough sounding before each of three tides closes. Between successful tides, choose one of three instruments that changes the physical or scoring system.

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TIDEMINT is an original portrait-first coin-pusher roguelite set inside a deep-sea observatory mint. Aim a cast, drop one of three tide medallions, read the moving shelf, and collect enough sounding before each of three tides closes. Between successful tides, choose one of three instruments that changes the physical or scoring system.

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